GAMES

Contributed to 6 released games between 2018-2021 for Chaos Theory Games, Scientific Games, Aristocrat and Cactus Studios.

 
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Love Diana Pet Dash
2021 (for Cactus Games)

  • Creative & Art direction

  • Created main playable character (Diana, pictured left) + various environmental assets

  • Managed art resources and artist recruitment

Google Play link (no longer active)
Android download:
Apple Store link



Blendy! Juicy Simulation
2020 (for Chaos Theory)

  • Created various assets (in-game ingredients, straws, glasses, particle FX)

  • Fixed juice particle landing & clipping issues

  • Added new blender models to work with original blender prefab

Google Play link (no longer active)
App Store link
Chaos Theory Website


Get Your Hands Off My Carrots!
2022 (Global Game Jam)

Created & animated the main character and ghosts.

Global Game Jam ‘22 - Game Link

Run Animation

Idle Animation

Hammering Animation


That’s Bananas
2018 (for Light & Wonder)

  • Animated all characters, symbols & UI elements

Link to press release: That’s Bananas


King’s Crest, Jewel of Venice, Cape Cash
2019 (for Light & Wonder)

These 3 games were released as the ‘Rising Riches’ series and were the first games we launched using our brand new (at the time) Unity workflow.
I worked closely with 2D Artists to create 3D animated assets from their art. These assets needed to run smoothly in engine while maintaining their crisp, high quality finish - which we succeeded in doing.

  • Converted 2D artwork into animated 3D assets in Unity (characters, symbols)

  • Optimised and packaged assets in Unity

  • Created various custom shaders in Unity (eg: lightsweep & caustics)

  • Created particle systems in Unity to enhance UI animation

  • UI animation in Unity

    Link to press release: Rising Riches Game Series

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