GAMES
Contributed to 6 released games between 2018-2021 for Chaos Theory Games, Scientific Games, Aristocrat and Cactus Studios.
Love Diana Pet Dash
2021 (for Cactus Games)
Creative & Art direction
Created main playable character (Diana, pictured left) + various environmental assets
Managed art resources and artist recruitment
Google Play link (no longer active)
Android download:
Apple Store link
Blendy! Juicy Simulation
2020 (for Chaos Theory)
Created various assets (in-game ingredients, straws, glasses, particle FX)
Fixed juice particle landing & clipping issues
Added new blender models to work with original blender prefab
Google Play link (no longer active)
App Store link
Chaos Theory Website
Get Your Hands Off My Carrots!
2022 (Global Game Jam)
Created & animated the main character and ghosts.
Run Animation
Idle Animation
Hammering Animation
That’s Bananas
2018 (for Light & Wonder)
Animated all characters, symbols & UI elements
Link to press release: That’s Bananas
King’s Crest, Jewel of Venice, Cape Cash
2019 (for Light & Wonder)
These 3 games were released as the ‘Rising Riches’ series and were the first games we launched using our brand new (at the time) Unity workflow.
I worked closely with 2D Artists to create 3D animated assets from their art. These assets needed to run smoothly in engine while maintaining their crisp, high quality finish - which we succeeded in doing.
Converted 2D artwork into animated 3D assets in Unity (characters, symbols)
Optimised and packaged assets in Unity
Created various custom shaders in Unity (eg: lightsweep & caustics)
Created particle systems in Unity to enhance UI animation
UI animation in Unity
Link to press release: Rising Riches Game Series